Skip to content
Article cover: What Can a Design Studio Do in 4 Weeks Before Your SaaS Launch?
Product design

What Can a Design Studio Do in 4 Weeks Before Your SaaS Launch?

Michael Nowak7 min readUpdated

The launch date is set. The product mostly works. But the screens look like a first draft, there’s no launch page, and nobody has started on a video. You have four weeks and no designer.

The short answer: in four weeks, one senior designer can realistically get the screens your launch story depends on polished, design a launch page, and make a 30 to 60 second launch video with a few social cuts. What doesn’t fit is a full redesign, a design system or a multi-page website. The trick is to design only what launch day shows, and to start the video from the designed screens instead of waiting for the build.

Here’s what that looks like in practice.

What fits in 4 weeks, and what waits

Fits in 4 weeks Waits until after launch
The 5 to 10 screens your launch story shows A redesign of the whole product
One launch page with one clear call to action A full website with many pages
A 30 to 60 second launch video A longer explainer or a video series
2 or 3 social cuts and launch gallery images A full design system
A short list of fixes for your developers Every edge case and settings screen

Everything on the left points at one moment: the day people see your product for the first time. Everything on the right matters too, but it matters more once real users are telling you what to fix.

What to settle before day one

Four weeks only works if the first week isn’t spent deciding what you’re launching. Settle these before work starts:

  1. The one use case to show. Not every feature. The one moment where a new user thinks “oh, that’s useful.” It drives the screens, the page and the video.
  2. Who it’s for. One kind of customer, described in a sentence. A launch that speaks to everyone says nothing to anyone.
  3. What launch day should bring. Sign ups, waitlist joins or booked demos. Pick one, because the launch page gets one main button.
  4. Who signs off. One person who can say yes within a day. Most rushed launches slip because decisions wait for a meeting.

Also have these ready: access to the product or its staging version, your logo and any brand files, and the date you can’t move.

Launching in a month? Book a 15-minute call and we’ll tell you honestly what fits in your window.

A week by week plan

This is how the four weeks usually split when one person does the product, the page and the video.

Week 1: the story and the brief.
Agree the one use case and write the launch message in one sentence. Review the current screens and pick the ones the story needs. Draft the video script around that same moment, so all three pieces tell one story from the start.

Week 2: the product screens.
Design the screens in the story first: sign up, the first run, the core moment and the empty states people will see on day one. Hand them to your developers early, since they need time to build. By the end of this week the screens the video will show are locked.

Week 3: the launch page and the video’s look.
Design the launch page, often built in Framer so it can go live fast. In parallel, storyboard the video and start animating from the designed screens. The film doesn’t have to wait for the build, because it can use the screens as designed.

Week 4: finish and prepare launch day.
Final cut of the video, then the social versions: vertical for phones, square for feeds, and a short teaser. Make the launch gallery images (Product Hunt, for example, recommends 1270 by 760 pixels and takes videos only as YouTube links). Aim to finish two or three days before launch, so there’s room for the one thing that always comes up.

What to cut when time is short

Something always slips. When it does, cut in this order, from the bottom up:

  1. The core screens. Never cut these. A beautiful page that leads to a confusing product loses people on day one.
  2. The launch page. One page, one message, one button. It doesn’t need to be your final website.
  3. The launch video. If time is tight, make it 30 seconds instead of 60. A short, clear film beats a long one finished in a rush. Our guide to launch videos, explainers and demos helps you pick the right kind.
  4. Social cuts. Two good ones are enough. You can make more in launch week from the same film.

Things to leave for after launch without guilt: a full design system, extra website pages, detailed illustrations, custom 3D and a long explainer. You’ll make better choices about all of them once real users show you where they get stuck.

Why one owner beats a team of freelancers on a deadline

With four weeks, the biggest risk isn’t quality. It’s handoffs.

Split the work between a product designer, a web designer and a video freelancer, and the founder becomes the project manager. Three people need the same brief, three schedules have to line up, and every change to a screen has to travel to the other two. The video ends up showing last week’s product, and the launch page describes it in different words.

When one person owns all three, a change to a screen is already in the page and the video by the next day. The story stays the same everywhere, and you spend launch month on customers instead of coordinating designers. We wrote more about this in should the same team design your product and make your launch video.

Splitting the work is fine when you have more time, or when one piece is much bigger than the others, like a large brand film. With four weeks and a small team, one owner is the safer bet.

What we need from you

The studio does the design work, but a four-week launch needs a few things from the founder:

  • Answers within a day. Short feedback rounds keep the plan on track.
  • One decision maker. Feedback from five people takes five times as long to settle.
  • The real product. Access to staging, even if it’s rough, so the design matches what you’ll ship.

How we run a 4 week launch

At Airform, the person who designs your product also makes the launch page and the video, so nothing gets lost between teams. Here’s everything a SaaS launch needs from us. It starts with a 15-minute call about your date and your product. Within 1 to 2 business days you get a clear scope, a timeline and a fixed price, and work usually starts within 2 to 5 days. There’s no long contract. See how a project runs, or what we do in product design and launch videos.

If you want a sense of budget first, our design cost calculator and launch video cost calculator each give a range in four questions, and the guides to launch video costs and product design costs explain what changes the number.

Frequently asked questions

Is 4 weeks enough time to make a launch video?
For a 30 to 60 second launch video, yes, if the story and the screens are settled in the first two weeks. Longer explainers or films with live footage usually need more time.

Can a studio redesign our whole product in 4 weeks?
Not well. Four weeks is enough to polish the screens your launch shows and give your developers a list of fixes. A full redesign is better done after launch, when real users show you what matters most.

What if our product isn’t finished yet?
That’s normal. The video and the launch page can use the designed screens, so they don’t wait for the build. What matters is that the screens in the story are locked by the end of week two.

Do we need a full website for launch day?
No. One launch page with a clear message and one button is enough. A full website can follow once you know what visitors ask about.

What should we cut first if time runs out?
Extra social cuts, then the video’s length. Never the core screens, since they decide whether people who sign up stay.

How much does a 4 week launch package cost?
It depends on how many screens the story needs and how long the video is. Our design cost calculator and launch video cost calculator give market ranges, and we send a fixed price within 1 to 2 business days of a call.

Launching soon?

Tell us your date and what you’re launching. We’ll tell you what fits in the time you have, and what can wait.

Let’s talk. No pressure, just a clear next step.

Building a new product?

Tell us about it. We’ll help you work out what it needs, with no pressure.

Ready to take the next step?
Let’s map out your project.

15 minutes, no pressure. You’ll leave
with a clear next step.

Book a call(opens in a new tab)